DeletedUser58004
Guest
Bonjour,
J'aimerai avoir vos impressions concernant les prochains changements sur le jeu :
Je n'ai pas encore regardé en détail mais cela me parait vraiment pas mal.
Ker.
J'aimerai avoir vos impressions concernant les prochains changements sur le jeu :
Hello guys,
It has been for some time that we want to update some of the technologies to make them more understandable, reasonable, and change a bit of the current strategies. To achieve this we decided to come up with a few new technologies and change how some of the old ones work.
At this point we are not yet decided if we move forward with the changes or not, the final decision will depend, of course, partly on your feedback.
All right let’s get to the interesting part, here is a first look at how the new technologies would fit in the Academy.
Proposed changes to current technologies
Battering ram: Regular naval units from this city fight 10% more efficient while attacking another city.
Change: Used to be both, attack and defense
Change: Used to be both, attack and defense
Change: Used to be both, attack and defense
Change: Used to affect mythic ground units as well.
Change: Used to affect Hydra as well.
Change: Used to include mythic ground units.
Change: Used to include Hydra.
With the changes in the current technologies, some effects got removed to create more depth of strategies and for clarification reasons. These new technologies come in to fill the gap of the “lost” effects.
Harbor chain: Regular naval units fight 10% more efficient while defending this city.
Crane: In addition to its usual functionality, it should also speed up the construction time of all building construction orders currently running in the city, once the technology is unlocked.
Trainer: In addition to its usual functionality, it should also speed up the recruitment time of all regular land unit construction orders currently running in the city, once the technology is unlocked.
Shipwright: In addition to its usual functionality, it should also speed up the construction time of all regular naval unit construction orders currently running in the city, once the technology is unlocked.
Priestess (NEW): In addition to its usual functionality, it should also speed up the recruitment time of all mythical unit construction orders currently running in the city, once the technology is unlocked.
Breakthrough: In addition to its usual functionality, it should be possible to turn on and off before sending an attack, currently players are allowed to select an attack as a breakthrough which prevented players from using this along with a revolt attack. This should allow players to better focus the usage of this technology.
Stone Hail: In addition to its usual functionality, it should be possible to turn on and off before sending an attack. This should allow players to better focus the usage of this technology.
It has been for some time that we want to update some of the technologies to make them more understandable, reasonable, and change a bit of the current strategies. To achieve this we decided to come up with a few new technologies and change how some of the old ones work.
At this point we are not yet decided if we move forward with the changes or not, the final decision will depend, of course, partly on your feedback.
All right let’s get to the interesting part, here is a first look at how the new technologies would fit in the Academy.
Proposed changes to current technologies
Battering ram: Regular naval units from this city fight 10% more efficient while attacking another city.
Change: Used to be both, attack and defense
- Wood: 5800 [7900]
- Stone: 3100 [9200]
- Silver: 14200 [14000]
- Research points: 7 [10]
- Time (minutes): 1200 [1650]
Change: Used to be both, attack and defense
- Wood: 2100 [4000]
- Stone: 3700 [4000]
- Silver: 9800 [15000]
- Research points: 6 [9]
- Time (minutes): 800 [1200]
Change: Used to be both, attack and defense
- Wood: 5200 [10000]
- Stone: 6200 [8000]
- Silver: 7800 [12000]
- Research points: 7 [10]
- Time (minutes): 1200 [1900]
Change: Used to affect mythic ground units as well.
- Wood: 700 [800]
- Stone: 1100 [1300]
- Silver: 1400 [1600]
- Research points: 3 [4]
- Time (minutes): 150 [150]
Change: Used to affect Hydra as well.
- Wood: 4300 [5000]
- Stone: 1700 [2000]
- Silver: 3400 [3900]
- Research points: 5 [6]
- Time (minutes): 350 [400]
Change: Used to include mythic ground units.
- Wood: 3300 [3800]
- Stone: 3600 [4200]
- Silver: 5200 [6000]
- Research points: 3 [4]
- Time (minutes): 350 [400]
Change: Used to include Hydra.
- Wood: 6100 [7100]
- Stone: 3800 [4400]
- Silver: 7400 [8600]
- Research points: 5 [6]
- Time (minutes): 1050 [71200]
With the changes in the current technologies, some effects got removed to create more depth of strategies and for clarification reasons. These new technologies come in to fill the gap of the “lost” effects.
Harbor chain: Regular naval units fight 10% more efficient while defending this city.
- Wood: 4500
- Stone: 8900
- Silver: 4000
- Research points: 6
- Time (minutes): 900
- Academy level: 28
- Wood: 3100
- Stone: 1500
- Silver: 9800
- Research points: 6
- Time (minutes): 800
- Academy level: 25
- Wood: 7800
- Stone: 4200
- Silver: 7800
- Research points: 6
- Time (minutes): 1200
- Academy level: 31
- Wood: 5400
- Stone: 1500
- Silver: 2900
- Research points: 5
- Time (minutes): 350
- Academy level: 16
- Wood: 7700
- Stone: 3300
- Silver: 6300
- Research points: 5
- Time (minutes): 1050
- Academy level: 28
Crane: In addition to its usual functionality, it should also speed up the construction time of all building construction orders currently running in the city, once the technology is unlocked.
Trainer: In addition to its usual functionality, it should also speed up the recruitment time of all regular land unit construction orders currently running in the city, once the technology is unlocked.
Shipwright: In addition to its usual functionality, it should also speed up the construction time of all regular naval unit construction orders currently running in the city, once the technology is unlocked.
Priestess (NEW): In addition to its usual functionality, it should also speed up the recruitment time of all mythical unit construction orders currently running in the city, once the technology is unlocked.
Breakthrough: In addition to its usual functionality, it should be possible to turn on and off before sending an attack, currently players are allowed to select an attack as a breakthrough which prevented players from using this along with a revolt attack. This should allow players to better focus the usage of this technology.
Stone Hail: In addition to its usual functionality, it should be possible to turn on and off before sending an attack. This should allow players to better focus the usage of this technology.
Je n'ai pas encore regardé en détail mais cela me parait vraiment pas mal.
Ker.